I wanted to make a 2D version of it, as a way to learn C++. I was intrigued by the idea of SuperHot, that one game where time moves only as you move. I went there with the intention of becoming an artist, but I fell in love with programming instead. I started programming about a year ago when I started my school career at Digital Arts and Entertainment, a game development school located in Kortrijk, Belgium. My programming experience doesn’t go back quite as far. I’ve been involved with some projects, mostly as an artist, but none of them ever released. I was never much of a gamer, but I did like making things in 3D, and I always thought about how to represent the world in 3d. Sketchup was my gateway 3D software, I got into Blender shortly after, a 3D package I’m still very much in love with. I suppose I started with 3D just before highschool, I was maybe 12 years old (20 as I write this). My history with gamedev goes back a long way. We’ve talked with Thomas about his new game and the way he built it. His most recent release, Half-Line Miami, is a game mashup between Half-Life 2 and Hotline Miami. Apart from being a productive creator of various tools and a lover of high-quality 3d environments, he also builds free games. Thomas Kole is a game developer from Belgium, who has worked on an impressive number of various projects.
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